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Start by clicking on New Texture.
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Bring your mesh up to High Res in order to paint good quality normal maps.
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Proceed to ZBrush details into your mesh.
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Once done, dial the mesh back down to lowest resolution.
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Go to Normal Map and play around with different combinations of Tangent, Adaptive and SmoothUV and click on Create NormalMap.
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Once happy, click on CloneNM to bring the map over to the left hand side. Remember to rotate the texture before exporting. Done!
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