Wednesday, December 8, 2010

ZBrush R3.5: Creating Normal Maps

Creating normal maps are similar to Polypaint. Make sure your mesh is already UVW unwrapped before exporting as an .OBJ file.


Start by clicking on New Texture.


Bring your mesh up to High Res in order to paint good quality normal maps.


Proceed to ZBrush details into your mesh.


Once done, dial the mesh back down to lowest resolution.


Go to Normal Map and play around with different combinations of Tangent, Adaptive and SmoothUV and click on Create NormalMap.


Once happy, click on CloneNM to bring the map over to the left hand side. Remember to rotate the texture before exporting. Done!

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