Monday, April 20, 2009

Introduction to Kismet

Kismet is what I call a "Visual Scripting" software in a sense one can "program" a series of events by simply drag and dropping events in a flowchart. If something needs to be animated, it can be further articulated in Matinee.

Kismet is activated by clicking on the funny "K" button.


What it cannot do
Kismet is good for modifying existing parameters that already exist in Unreal. However, once you wish to add functionality or parameters that do not exist in Unreal, you will have to turn to UnrealScripting to do that (which is out of my league for now). Examples would be to change the way the Camera works or Adding a new kind of weapon complete with totally different abilities from that found in Unreal.

Getting Started
I think the best way to learn Kismet is to create something in mind rather than learn what each and every function is about (which definately put me to sleep). So let's begin!

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